Software projects

Games -  apps - systems

I built

  • Smart Travel Decision Helper

    Real-time route planner with DB/HAFAS API integration that combines train, e-scooter, bicycle and walking options based on distance, context and availability.

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  • PROTOTYPE

    A fast-paced action game released on Steam under Cold Enemy Gaming. I built and refined the project in Unity, with a strong focus on how the game feels to play.

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  • Pirate Jam & DLC

    Pirate Jam started as an indie game project and grew into a full release on Steam. I worked on the game itself, continued improving it after launch, and used it as a foundation for further content.

    A post-launch expansion for Pirate Jam that added a new space-themed take on the original game. It gave me the chance to keep building on an existing release and extend it with new content.

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  • Mobile Apps (Google Play)

    Independently developed and published four Android apps, covering app logic, feature design and mobile UI implementation in Unity/C#.

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  • Cold Enemy Gaming

    Founded and grew an international gaming community, managed technical infrastructure and supported development projects through troubleshooting, bug analysis and documentation.

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